While ambient occlusion can be used, it can look a bit imperfect. Mirrors contain inverted graphics, regarding convergence. Weapons and HUD at static or dynamic depth. If you have that version, use the eduke32 fix instead. This fix is not compatible with the older Megaton Edition. Online Database of Duke Nukem 3D Mods (ModDB.3D Vision fix for Duke Nukem 3D: 20th Anniversary World Tour.Guide to Level Editing in Mapster32 (EDuke32 Wiki).Guide to CON Scripting for Duke Nukem (EDuke32 Wiki).Everything EDuke32: Official EDuke32 Forums ().Official EDuke32 Website & Download Page ().Since 2019, Mapster32 has also been the primary mapping utility for Ion Fury. Players have used Mapster32 to create hundreds of fan-made Duke Nukem levels that are free to download on the Internet. The new mapping software came to be known as Mapster32, which is still packaged with all downloads of EDuke32 today. The EDuke32 project also aimed to develop an improved version of existing mapping tools that could be used on 32-bit operating systems. Over the years, it has acquired numerous features and upgrades, including 64-bit compatibility. Given that the project involved porting EDuke to 32-bit operating systems, Gobeille's project came to be known as " EDuke32."ĮDuke32 was first released in December of 2004, but it has received frequent updates into the 2020s and continues to undergo development. All of these features were incorporated into Gobeille's source port. JFDuke3D offered 32-bit compatibility on Windows, Mac, and Linux, and it replaced the classic 8-bit graphics renderer with the Polymost OpenGL renderer by Ken Silverman. In 2004, Richard "TerminX" Gobeille began work on a source port of Duke Nukem 3D using the published source code from EDuke, while incorporating code from another port known as JFDuke3D. In response, Saettler also released the source code for EDuke. In 2003, the source code for Duke Nukem 3D was released to the public. For this reason, EDuke was poorly received by some players, and the patch was never widely downloaded.Īlthough Saettler's team briefly continued to work on the game, newer versions of EDuke were never completed. However, the patch was only compatible with the Atomic Edition and did not work with several newer compilations, such as the Kill-A-Ton collection. It was officially published through 3D Realms as a downloadable patch for Duke Nukem 3D version 1.5. The project was finished and released on July 28th, 2000. The sole purpose of EDuke was to introduce compatibility with the newest version of CON for Duke Nukem 3D. Although the name "Enhanced Duke" still appears on Saettler's website, the project eventually converged on "EDuke" in all public communications. The 2.0 version of Duke Nukem 3D was dubbed " Enhanced Duke" or " EDuke" to separate itself from the mainline releases by the game's original developers. Instead of continuing at version 1.6, the new project would resume with version 2.0. With the approval of 3D Realms, Saettler rebooted development of Duke Nukem 3D, which had previously terminated with the release of version 1.5. In response, Saettler proposed releasing a patch for Duke Nukem 3D that would make the game compatible with the newest version of CON. The Duke Nukem modding community reacted to WWII GI by venting their frustration towards 3D Realms for failing to offer an equivalent CON scripting language for Duke Nukem 3D. In the course of development, a vastly improved version of the CON scripting language, the language that allow users to create mods and total conversions of the base game, was developed. WWII GI was authorized by 3D Realms to build on the source code from Duke Nukem 3D. EDuke32 continues to receive frequent updates into the 2020s.ĮDuke started in 1999 from Matthew "Matteus" Saettler's work on the 1999 game WWII GI.Continued software updates, ongoing development of new features, and a support forum.Polymer is an OpenGL renderer by Pierre-Loup Griffais that supports fully 3D weapons and enemies.Polymost is an OpenGL renderer by Ken Silverman, the creator of Duke Nukem 3D's Build engine.In addition to the classic graphics renderer, two hardware-accelerated OpenGL alternatives.Mapster32: Software for creating and editing your own Duke Nukem levels.An improved in-game console with added features.Reworked controls system, offering improved compatibility with the modern WASD and mouse play-style.Support for the High Resolution Pack (HRP), which adds high-resolution textures to surfaces in the game.Vastly improved CON scripting language, which offers more sophisticated modding than most modern games.Support for newer screen resolutions, including 1920 x 1080 and exotic resolutions like 3072 x 2304.Fixes for numerous bugs from Duke Nukem 3D, thus promising better performance and fewer crashes.Native execution, without relying on emulation.Key features of EDuke32 include the following:
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